ARTS AND CRAFTS WITH WAG

How do you draw a good maze?

Use graph paper for maze drawing. First figure out how big the maze will be, and then mark the limits on the paper. Decide where the start and where the finish will be (you can always flip the maze over when you are done, but you need to grasp where everything is going from the onset).

Start drawing a path from the start, make it branch periodically, and make one path dead end and the other continue on. Dead end branches can branch to more dead ends or loops to make the wrong path seem more plausible to the maze solver. Assume some people will start the maze from the finish, and make some dead ends branch off from the finish direction. The maze should be difficult when started from the START or the FINISH end. Naturally, the people who start from the FINISH are not as bright, so you should concentrate on making the START direction more difficult!

We here at Shrimpmeat were told you do claymation, what kind of clay should one use for claymation? Any tips?

Clay: The clay you should use should never harden. The package you choose as your choice of claymation clay should say as much. I use 'PLASTALINA', a modeling clay with a French name, yet is made in California. PLASTALINA comes in one pound chunks of a variety of colors. At Pearl on Market near 5th Street, PLASTALINA costs $2.55/pound.

Camera: Taking pictures and having them developed would be way too costly. A digital camera might work well, but - alas - I don't have one. I use a HI-8 camcorder Sony thing.

Set on PLAY, PAUSE, bungee corded down to the table, I hit pause-pause real fast to capture a shot. Quickly, the clay is adjusted, and then another unpause-pause gets the next shot. You have about 2 minutes to move the clay before the camera automatically goes out of pause mode and into stop mode (that is a drag).

I get a pretty good quality claymation video from this method. A neat side affect is the 1/4 second capture of sound. You can make hissing sounds when you unpause-pause while your clay worm wiggles across the screen!

 

 

Photo credits: Michael Sgambellone